Titanfall 2 Can You Increase Field of View on Ps4
Field of View in Titanfall 2 – A New View on Console Gaming
Titanfall 2 has been out for over a month and scratching itches I didn't fifty-fifty know I had. While I haven't put out my final review of game, I've got some groundwork context around what made Titanfall ane so delightful.
Amazingly, Titanfall 2 has already put out its first championship/balance update. Perchance the near astonishing component of the entire update is a dedication to customization that'southward evidenced in their aiming adjustments and especially in the Field of View (FOV) slider.
PC gaming has had FOV sliders for years, but this is the first panel championship that I've been witting of that has had a FOV slider added.
Now let me tell you, I loved the default Titanfall 2 view and gameplay feel that was set to lxx FOV. Now that I've experienced the game at eighty, 100, and 110… I honesty can't become dorsum.
Field of View Explained
Field of View is, at its most unproblematic, the amount of degrees that you lot can see from your point of view. The human middle naturally has an almost 180-degree FOV, with about 114 degrees of both optics overlapping, and sixty/70 degrees of one eye accounting for peripheral vision.
To sympathise the complex science of FOV, peep this video past FZDSchool.
Field of View in Games
Console games tend to have a FOV effectually seventy. This is fairly depression, but is done for performance reasons (less modeling of the environment on screen) and considering FOV makes things seem up close (an important cistron when gaming from ten anxiety abroad from the Goggle box).
Take a await at the difference in feeling and visual perception below (gifs created and edited from this source).
For gaming, a higher FOV :
- Makes you encounter more of the screen.
- It makes things wait like they're further away, and thus smaller on-screen.
- It makes motion walk speed appear faster, because in that location are more objects on your periphery moving beyond your vision at a greater speed relative to your graphic symbol movement.
- Information technology makes the turning speed of your grapheme's aim actually seem slower, though it covers the same actual in-game distance.
For gaming, a lower FOV:
- Makes objects announced much larger on-screen, though y'all see less objects around the periphery in full general.
- Things appear closer on-screen, and characters/enemies you encounter are much closer.
- Motility speed feels much slower, as the tunnel-vision of your view does not present as many objects on your periphery.
- Turning speed feels much faster, so your cursor aiming might feel a bit more sensitive, though the cursor's trajectory is actually the same concrete distance, it appears faster considering the entire view is pulled up closer.
For an extreme comparing, peep this video, or the gif below of 40 vs. 150 FOV.
Titanfall 2 FOV and why it works and so well
Titanfall 2 is the starting time panel game I've seen that actually cared to allow users to customize their view and gaming experience in this way. Information technology makes a HUGE difference and it'due south actually it'southward pivotal for a game so reliant upon sense of speed, player observation, and aiming.
Ane large potential outcome I had with TF2's beta was the change from demanding visual acquity to enemy visibility help with the add-on of a stark cherry-red outline to enemy pilots and titans. While get-go off-putting, the more and more I played and realized the fun of the game was in responding to threats as opposed to straining to identify them, the more I viewed this change as a positive design.
With the addition of the FOV slider and ability to play at 110 FOV, spotting pilots on my periphery, aiming, and my sense of speed have been tailored to maximize the strengths of Titanfall and minimize the FPS struggle.
That is to say, Titanfall two has become faster, more responsive, enemies are still easy to spot, and the game has crafted yet another design advocacy in its desire for player customization.
Gameplay Pattern Worth Advocating For:
- A field of view slider profoundly increases player customization and allows a tailored feel.
- Higher FOV = more sense of speed, less sensitive feeling aiming.
- Lower FOV = slower movement, higher sensitivity to cursor aiming.
e-vaughn
Citations:
- FOV analysis by bf3 FIN: https://www.youtube.com/watch?v=lAaArbeUOtE
- FOV assay by FZDschool: https://www.youtube.com/picket?five=blZUao2jTGA
- Halo FOV analysis by kkhan: https://world wide web.youtube.com/watch?5=Se95M2ySzD
- Header snagged from Titanfall Wallpaper ii – https://wall.alphacoders.com/big.php?i=709501
Source: https://hopefulhomies.com/2016/12/09/field-of-view-in-titanfall-2-a-new-view-on-console-gaming/
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